![]() ![]() However, we can see a lot of render farms that are doing well in one field out there. You can find more photos of the Pixar Renderman cloud prototype here. When looking back at 2022 to the present time (March 2023), we can clearly see the dominance of 5 render farms: RebusFarm, Fox Render Farm, iRender Farm, GarageFarm, and Ranch Computing in the CG industry in general and cloud computing in particular. Those familiar with Microsoft vision videos might remember “ Overnight Success” (jump to 1m:30s) where a similar UI allowed for the immediate provisioning of processing power to accommodate extra load.īoth of these examples, although subtle in implementation, emphasizes one important message about cloud computing, that is, it’s not just about offloading the management of servers to a third party or even the ability to take advantage of a lot of potential processing power, but the flexibility to scale (both up and down) at a rate that’s not only feasible with traditional (high performance) computing but not practical. The Windows Azure-powered prototype website, albeit extremely polished, is an example of how the company could easily transform its industry-leading product limited in reach by its hunger for resources into a service that would allow anyone from small studios to even indie filmmakers could then take advantage of the powers of Renderman, even if they don’t have the resources to establish and support a rendering farm.Īlthough the idea of “outsourcing” rendering is neither exciting or new, where the demo really hit home Microsoft’s vision for cloud computing was a simple slider (shown above) where you could balance (in realtime) how much you were willing to pay against how long the rendering job would take. At the PDC2010 keynote yesterday, Pixar Animation Studio’s Chris Ford demoed a cloud-hosted prototype of their Academy Award-winning Renderman solution that in my opinion makes the best case for cloud computing I’ve seen yet. ![]() So, it’s true that if you don’t care about noise free final image quality, then you might not get as much benefit out of RenderMan.To be honest, Microsoft “cloud” demos usually put me to sleep, but not this one. But, when you need ultra-clean renders, you’re going to be waiting hours. What Cycles is better at is giving you a ‘Passable’ image in less time. My bet is that Cycles will take far longer than RenderMan. Now render using RenderMan until it’s completely noise free. Try this: Create a scene with Cycles and render it until it’s completely noise free. A render farm is a huge collection of machines harnessed together to do one thing-render your 3D frames. Look at the glass shading and the depth of field. Take another look at the renderMan image Pitiwazou posted and compare it at full size to the other images. Sure it gives you great images very quickly but at some point, you realize that it’s going to take a lot longer to render the final noise free image. This is exactly what the guys working on Gooseberry are running into right now. ![]() If you want the same image quality out of Cycles, you’ll have to increase your samples and thus increase your render time. But, Cycles isn’t as efficient with it’s sampling as PRMan. Yes it takes PRMan longer to render with the same amount of samples. I’m not trying to convince anyone to use RenderMan but, I think there is a general misunderstanding going on here. ![]()
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