![]() ![]() We've also designed it to have a very high skill ceiling, with a lot of potential for a competitive scene. What are the options available to those who want to play Chivalry 2 competitively?Īn important factor to Chivalry 2’s design is that we want anyone who picks it up to immediately be able to have a lot of fun with it. Yes female appearance and voices will be available at launch. Consider that a challenge.Īre there going to be any female playable characters? What’s the max level you can reach in Chivalry 2? We want to let players know that we are definitely looking at smaller scale game modes for post-launch. There is definitely a demand for smaller scale maps - we’ve seen in the post-Beta feedback that players are interested in modes with less than 64 players. Is there going to be a mode for small skirmishes (2v2, 3v3, etc.)? ![]() ![]() Would you consider releasing different time of day versions of the same maps to offer some additional visual variety?ĭefinitely a cool idea! We've discussed this kind of thing before internally and it’s something we may investigate in the future. At the end of these maps, you’ll feel like you’ve been on an incredible journey, almost like the fellowship does in The Lord of the Rings. In the Fall of Lionspire stage one as attackers, you’ll escort battering rams to smash down the gates, then move onto another stage to seize the town square, then assault a massive bridge in a stalemate battle until you can finally storm the castle and destroy its ballistae. You’ll move through 5-6 different “regular” map-sized stages that all form a cohesive, sprawling level. They’re designed to truly feel like you’re waging an epic siege against entire cities and villages. The Team Objective maps are absolutely massive. The Team Deathmatch / Free-for-All maps are all single-stage arenas large enough for 64 players. How many modes and maps will be available at launch for Chivalry 2?Īt launch Chivalry 2 will have 5 Team Objective maps and 3 Team Deathmatch / Free-for-All Given the imminent release, we reached out to Torn Banner's Brand Director Alex Hayter to discuss Chivalry 2 as a whole with a focus on topics like modding, microtransactions, and of course the post-launch roadmap. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |